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ADVANCED GAMING TECHNOLOGIES

Was given an incomplete codebase for a game engine and implemented additional features such as collision detection, OBB vs sphere, OBB vs OBB, and OBB vs AABB using separating axis theorem, and collision resolution as well as implementing networking, allowing for two users to play against each other on a PVP map. Also implemented state machines to make AI track and chase the player through a maze and pushdown automata to create a simple menu system.

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