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Was tasked with creating a game from our previous code base from Advanced Gaming Technologies. My contributions were as follows:

- Implementation of the base Player controller

- Implementation of friction into physics system

- Implementation of elasticity into physics system

- Research the base PS5 codebase given and get working with our codebase

- Organised CMake files for easy use in creating both PC and PS5 development environments

- Implemented controller interface to take in PC and PS5 inputs and convert into one I/O system

- Ported the animation system to work on PS5

- Ported material system to work on PS5

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