top of page
Was tasked with creating a game from our previous code base from Advanced Gaming Technologies. My contributions were as follows:
- Implementation of the base Player controller
- Implementation of friction into physics system
- Implementation of elasticity into physics system
- Research the base PS5 codebase given and get working with our codebase
- Organised CMake files for easy use in creating both PC and PS5 development environments
- Implemented controller interface to take in PC and PS5 inputs and convert into one I/O system
- Ported the animation system to work on PS5
- Ported material system to work on PS5
bottom of page