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MComp dissertation topic involved implementing soft body physics into the previous 'Advanced Gaming Technologies' coursework codebase, after removing any unneeded content.

I researched how to simulate soft bodies using particles and springs, as well as how to then use those particles and springs to render soft bodies to the screen using OpenGL.

Researched and implemented three different methods used to support soft bodies after creation, to prevent them from collapsing:

1- Support Springs

2- Shape matching

3- Pressure model

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